Rough-Draft Battle Screen


here is my rough draft battle screen. I made the image of the battlescreen, including the border in paintbrush, and then set the thing up as an corresponding array. There is an array that tracks which tiles are passable and which tiles are impassable. The characters themselves are just tracked with a character object that stores x and y position data.

I think I need a more efficent way to check everybody’s relative position…


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